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Chimp G2, the next generation
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Chimp G2, the next generation

We would like to introduce to you the next generation Infinity Chimp light-controllers: the Chimp 100.G2 and Chimp 300.G2. We have listened to your comments and applied them to the new units.. The most important change is that the Chimp 300.G2 received a new and enhanced touchscreen with much less glare and a better viewing angle. As an additional improvement both G2 units are already equipped with W-DMX by Wireless Solution Sweden. The processor performance has been improved by upgrading the hardware as well.

Next to the new Chimp generation we will also release the latest Chimp firmware, version 1.9. Of course the G2 versions are already equipped with the 1.9 version. But each new firmware version can also be used on the first generation of Chimp units. Every available update for current or future Chimp models will always be compatible with and updateable on any Chimp unit. In the release notes you will find all the necessary info on the additions and changes. 

The Chimp 100.G2 and 300.G2 will be presented during Prolight & Sound 2019 where you will find them in hall 12.1, booth C90 + C91. Our product specialists will be more than happy to demonstrate the new generation to you and tell you all about the latest firmware 1.9.

Download firmware 1.9

Release notes

Quick links:

Version 1.09 (25.03.2019)


This is a major Feature Update release adding lots of new functionality including Inter-Console Networking, Live Status Data, Preset Auto Generation and a lot more.

For Details please refer to the manual V1.09.

 

New Feature: Inter-Console Networking (Beta)


The Chimp console now allows 2 consoles of the same type to be interfaced in a Master-Backup configuration. The Backup Console will synchronize the Show from the Master console and disable its own DMX and ArtNet output while in Backup mode.

The Backup Console will mirror all actions taken on the master console.

If the Master console fails the Backup console will enable its DMX outputs and take over and act as a standalone console again continuing from where the master failed. Networking has received its own main window which is accessible from the top right menu bar in the main screen.

Connecting is as simple as selecting the Master Console from the network discovery overview and clicking the "Connect" button.

Requirements for establishing a Tracking Backup Link:

  • Both Consoles need to be of same Type
  • Both Consoles need to be running the same software version
  • Both Consoles have set IP addresses from within the same network (e.g. 10.0.0.1 and 10.0.0.2)
  • Both Consoles are linked with Gigabit Ethernet (100MBit won't do!). They can be linked using a direct cable connection between both console or through a network switch. Make sure to use properly shielded Cat5 or Cat6 network cable!
  • The Master Console has a show open

 

While in Tracking Backup the GUI of the Backup console can be running in one of 3 GUI modes:

  • "Link to Master" will share programmer and fader/executor page selection with the Master (and also some other settings such as Solo, Highlight etc.)
  • "Extended UI" will still share programmer with the Master, but Page Selection and all other settings are independent thus forming a setup looking like a bigger console with double the amount of faders and executors.
  • "Multi User" will give the Backup Console its own programmer enabling programming of fixtures from 2 independent user interfaces

The Inter-Console Networking has the following known limitations:

  • When establishing a network connection Playback Data from the Master console cannot be synced to the Backup Console on connection. Thus currently when the link is established the Master Console will release all playbacks once when the Backup Console connects.
  • The adding/deleting of Fixtures cannot be done during a Backup Link. It needs to be done on the Master Console before establishing the network connection. Fixture Settings (including Patch) however can also be changed during the network session.
  • Midi/Sound/Timecode/DMX Input are not mirrored from the Master Console to the Backup Console. You need to make sure that the Backup Console receives the same data on its hardware inputs as the Master console. Otherwise Show data might differ (e.g. Learn Timecode)
  • The Backup Menu will not offer Show Functions "Open", "Save As" and "Delete" during tracking Backup since tracking backup currently can only synchronize an entire show once during connection.

 

New Feature: User Colours for Items


Fixtures, Groups, Presets, Cuelist and Master Faders can now have individual user defined Colours which will be represented in the form of a coloured border for each element.

Faders and Executors will mirror the assigned colour of their associated memory. To set the user colour press "Name" twice to switch into appearance mode. Then press the element that you would like to set the colour for.

In addition to the user Colour Preset now have the ability to define an Icon and Icon Colour. Icon and Icon Colour will be shown in the background of a Preset Item. Icon and Icon Colour can be set through the "Edit Preset" Dialog.

Item Icons and Colours will also automatically be generated from Fixture Library Information, if Presets are auto generated by the new Preset Generator Function (see below).

 

New Feature: Cuelist Live Fade Status Information


The Cuelist View Window now shows live status information in the background of running Cues. Live Status Data includes Fade and Delay information for Cue In- and Out- Timing and wait time countdown for starting of the next Cue.

Fader and Executor Display as well as the Cuelist Pool will show a summarized timing information for the visible Cues inside their Cue Information rows. For running Cues the summarized timing of In- and Out- Timing will be displayed. Fader items will show countdown to the next Cue in the last row, if available.

If multiple Cues are active simultaneously then timing will be displayed in multiple rows as well.

The timing is always calculated based on the values inside each Cue. Hence empty Cues won't display timing. Please also take into account that MiB might move playback data to another Cue. MiB will also apply MiB Fade and Delay. Thus MiB might also affect the visible timing information.

Timing information is not simulated - instead it is take directly from the playback engine and will also take into account all Playback Functions such as Speed Faders, Pause or Skip Functions.

 

New Feature: Preset Auto Generation


The Preset Pool Window now offers the ability to automatically generate Presets based on Fixture Library Information for the selected Fixtures.

To generate Presets you need to:

  1. Open the Preset Pool Window
  2. Select the type of Presets that you would like to generate (e.g. Colour Presets)
  3. Select one or more Fixtures
  4. Press the "Auto Generate" and follow the generator Dialog.

Presets can be generated multiple time for one or more Fixtures. If no suitable Library Range Information is available then no Presets will be generated. Presets will organized by Fixture Types and Parameter Type. E.g. Presets from Colour Wheel 1 and Colour Wheel 2 will be added individually after one another.

Programmer Upgrade:


  • Programmer now shows current output value on stage in the background of each cell when no Programmer Value is available
  • Added a new "Sort" Function to list the selected fixtures by their selection order. This function is enabled by default. The old behaviour (sorting by user number) can be activated again using the "Sort" button inside the programmer title bar.
  • Added a new Quick Colour Tab inside the Colour Menu to access 40 often used standard RGB Colours quickly.
  • Pressing Programmer Feature Group Buttons (menu bar on the right) multiple times now cycles automatically through the available Features from the Feature Selection toolbar.
  • Added Fixture Selection Solo Function. If enabled and if at least one Fixture is enabled then all selected Fixture will go into Solo mode which means that all other Fixtures will go into blackout mode during Solo.
  • Solo Mode can be toggled through the Solo button in the Fixture and Group Selection Pools, the solo button in the Programmer Title bar or through the new Hotkey "Shift + Highlite".

Other Features:


  • Multi-Preset Delete: If "Delete" Button is followed by "Preset" then the console will not automatically delete the selected preset, but wait for user input to specify range of presets to be deleted. Example: "Delete Preset Intensity 1 Thru 10 Enter".
  • Added Trigger Column to Cuelist View in Chase Mode

 

Fixes:


  • Fixed user library not being stored in some occasions when Fixture Library was transferred from another library (Show or Factory library).
  • Fixed learn timecode function running through all Cues at once under some circumstances
  • Fixed Cuelist Executor not outputting dimmer Value due to hidden Cuelist Dimmer Fader at 0%
  • Fixed Cuelist Cue Command Editor linking to wrong Cuelist on first Combobox entry
  • Fixed Chaser Fade Master GUI Bug: Changed Label Text from "Default (Cue Timing)" to "Default (No Fade Timing)"
  • Fixed Master Speed Fader not restoring last settings from Showfile correctly
  • Fixed Cuelist Output not crossfading on Cuelist Assert
  • Fixed Cuelist using Timecode mixed with Wait Cues in Timecode "Goto" Mode would jump back to Timecode Cues repeatedly
  • Fixed Cuelist using Wait time of "0s" not triggering Cue